hey guys, I am new to Zbrush, I am creating my first character. I made a base female and sculpted armor on it. I want to use this character for a game. So, my question is that is it OK to have the chest armor and body as a single mesh? will I have any problem rigging it? or have to separate them All in green is single mesh
Looking for a TD who is very familiar with blastcode and has experience with particles to work on a high profile feature film. Must have 3-4yrs feature film experience and must be proficient in Maya. This is an immediate opening and is located in the West LA area. If you are interested, please send your resume in word…
Hello there! I'm working on a animated short that is scheduled to be released on November 23th. I've created a production blog so you guys can keep in track here: http://wipvault.tumblr.com/ This is a WIP thread as well, so stay tuned for updates. Yesterday I've finished the tires from boxbot and linked them in the shot…
Yes! That was something I hadn't gotten to yet lol, but I like the mock-up you did. Here's how the hair looks now, just gotta finish off the rest of the hair and I think I'll be ready to start taking some beauty shots this weekend Unless you have any other bits of feedback? I appreciate what you've given me so far
Hey guys, This is my first attempt at compositing. I wanted your opinions on the overall look or whatever else you might want to bring up. I think I am going to fix that light on the ABS on the three quarters view, seems a bit overexposed. Hope you guys like it!
https://vimeo.com/205231700 Wow! I'm quite surprised and intrigued with this one. It's still in beta apparently but from what they currently have, I'm really digging some ideas behind this! It's still in beta so I think you can try it for free. More details on their site: http://www.mokastudio.com/features.html
For some uncertain reason I can't find it at all in my Sampler now. But as of earlier version my opinion was quite negative . Just a bit better normal maps maybe than totally useless image to material . Wonder if v6 got any better really? ps. Actually they seems killed the feature entirely . No more Generative AI in…
Hi everyone! I in the process of converting a high rez mesh into a low rez one. So as i was modeling and baking the normals this is what i had: So i thought the normals looked a bit flat on the abs so as i decided to give it a little more geometry cause i still had some polys to spare. I came up with this: It looks much…