https://www.artstation.com/artwork/JlnwEz Here is an environment and a car (Game Ready) that I did for "Hajwala 2 - still in progress" , the first game "Hajwala 1" it's the best Arabian racing game in middle east , it have a 28 million download in Android and iOS and the first Arabian racing game released on PS4 I used :…
I have skinned/rigged a character. Currently just 2 items in the stack, edit poly on bottom and skin on top. I need to find a way of separating the head abd making morphs out of them but without destroying my work so far. Been reading tutorials and realized you're supposed to set up morphs before skinning? Have I failed?
Hey guys I need to create a uv island from my hard edge model. I don't know if my request mean something... In other word i would like to create a uv island, each time there is an hard edge A script exist for maya, but I don't find for 3dsmax. I tried Textools, without result Have an idea Thanks
wasn't sure where to post this, i did it in general discussion. Hello community. I have made my first script and its fairly simple. set selected objects materials to standard gray and wireframe color to black in one simple button click. hope you enjoy it. here is the download link :…
A quick question if I may, Im working with cry engine 3 and I was wondering what the best way to create an animation for tiny bells hanging from a roof would be? My goal is to make it seems as though the wind is blowing the bells, Would I have to create an animation in 3dsmax and then export it as such, or is there a…
Hey all. I want to export a mesh from Maya 2008 into Max 2009 and start unwrapping. I prefer the 3dsMax unwrap tools :) I export the mesh as OBJ file and import into Max. However, when I export the mesh back into Maya as OBJ the vertex numbers have changed :S Can this be solved using another file format or is it…
Hi, I'm new to UDK and I have a problem with the convex collision. I have a mesh rather simple and when I add convex collision, the collision doesn't apply on the center. I searched on the forum and found the UCX_ technique to add collisions in 3dsmax/maya but when I try it, I get the error "import failed". Here is a…
Hi guys, I'm a new member here on polycount and I decided to share my high poly model of a Ferrari Testarossa. This one took quite a bit to make and I rendered it with 3Dsmax' mental ray I already have some critiques I still need to adjust, some curves that need to be curvier ;p but more C&C is super welcome! Thanks in…
Hi, a few days ago I started to look for a weapon of one of my D&D characters, as I can't find a matching weapon to my idea, I decided to design and model one of my own. I also used this to practise a littel more hand painted texturing and WoW'ish modelling. Modeled 3DsMax (1518 Verts) Texture: Photoshop (Handpainted…
I have a video that visualizes the problem. If you notice, the right foot joint is jittering all over the place when I move it on the Z axis. That is not suppose to happen. Is there a reason why it is doing this? And is it possible to fix it after completing the rig? http://youtu.be/sOQT1pF5jxQ Edit: I don't know why this…