hey so i was wondering if when making an animation for a game like my character attacking with his sword, would the sword be a separate object or the same object just a different mesh part? im guessing i will have to parent it to the hand bone i use to rig just not sure if it should be the same object or not and if it is 2…
How do they achieve such awesome looking animated screens?? Are they Gif based?? How do they make it look like the screen has depth/layers of animated parts? I don't want you to take a bunch of time to type a book telling me exactly how it is done but can someone provide a super brief explanation and maybe point me in the…
Hi there! Team Nomnom is looking for a Character Artist and/or Animator that could create a specific stylized character that fits our specifications (it's an Quadruped animal) We're a small development team of three based out of Tucson, AZ and San Francisco. If you're a good fit for our needs, we may continue to offer you…
Trion Worlds in Redwood City (Rift) and San Diego (Defiance) is currently looking for talented Artists and Animators to join our team! Check out all our open positions here: Redwood City - RIFT Senior Environment Artist Senior UI Artist Senior Character Artist Character Technical Director Lead VFX Artist San Diego -…
So basically for some reason my animations made in Maya aren't working properly when imported to Unity. Even with each bone's animations baked, they're flying all over the place. Here's a link to the reddit post I made with videos demonstrating the problem: Based on long-ago prior experience, I have a hunch it might have…
EDIT: I have found a suitable artist already. Thank you all who have applied. ======================================================================================== Hello, It's been several years since I've been here. My last project sputtered and I got burned out and got depressed for a while. So if you're looking for a…
Artstation Portfolio https://bit.ly/3yYrAFQ Introduction I am a 3D Artist and Unity Game Developer with years of experience in animation, modeling, rigging, VFX, and C# programming. My ability to take on multiple roles in the production process and unique background bring a fresh perspective to every project. I am…
The animation is very good overall. I think it looks very natural. But it looks like you're animating the box and the hands seperately from each other. There are points where his right hand kind of floats around and isn't firmly attached to box. You need to either link the hands to the box once he picks it up, or the box…
Hi there, we're an indie team working on a Sci-Fi RPG and we're currently looking for an animator to work with us on a number of animations to be used during dialogue and combat scenes. You should be comfortable with the humanoid rigging system of Unity, and have rigging skills. You can find out more about the game here:…