Hey guys, I was wondering how to get a diamond pattern to follow the shape of a pistol grip around an awkwardly curved surface. I've been searching everywhere and from what I've found people generally add this pattern on a cylinder, or pistol grip sides, but never the whole way around. I'm using 3dsmax. I've tried an ffd…
I have no idea if I am even using the right terms. I have a base sculpture that I need to meld this new object onto it.. I know someone had posted a plugin to do this, ive searched a little bit, but hopefully someone can really help me out, tring to finish this before morning. for the grayscale renders. Here is the file, I…
I would use splines for the hanging ropes. In terms of where the rope attaches to the rings, you could create a separate subtool like a smoothed cube, then subdivide and use something like Dam Standard to sculpt cuts to make it look like the rope is wrapping around the ring. Orrr....you could make one rope 'loop' and fit…
A-N-P: Thanks! And for sure, I'm definitely going to go back to the wall texture and beef up some of the line work. And get a less sketchy look ForbiddenDonut: Thanks, And yes. zbrush for the tape on the sides and (supposedly) cloth wrap on the handle. Materials should read a bit better once texturing is done. About 2/3…
Doesnt the trailer give the entire movie away? It's all some sort of hoax / tv show or some crap. The trailer shows tv cameras, and them using boobie traps and stuff like that. Like, doesnt that tell you the whole twist / movie?? Or is there more to it?
The Game Ready Asset Project What I referenced for my Asset is this Sword on Artstation! (far left one in the last picture) First I had to block out everything to figure out how many pieces. Then I got to work starting with the planes / making the silhouette. The clouds that wrap around the hilt / base of the sword were…
thx for the response, i give it a try, its nothing crucial, i just want to get berter at baking and try to wrap my head around some common issues, so i can build confidence in my work.
I am just starting to learn how to model more complicated things and in doing this i thought i would try my hand at scenes, in this scene i will have a chained up coffin being suspended by more chains, that are wrapped around rocks, i found a concept art from a user on this site, i find it easiest to learn by trying to…
I've been trying at this shape for quite a while now, and I just can't get anything that satisfies me. I'm not quite sure how to approch this and get a good looking, good edgeflow result. I need a leather-esque 'faceplate' (Similar to this, that conforms to the face more.) that is fixed to a cylinder in the center and…
Tried this? [ame=" https://www.youtube.com/watch?v=e04k4Cz8UBo"]ZBrush Tileable Sculpting 01 - Brush Wrap Setup - YouTube[/ame] Works great from max if you start in Z and GOZ a plane from it to 3DS (I did a simpler plane and I divide it only with smoothing off thus not needing any "border" so I can save polys and have…