If you wanted to give nice detail to every side, why not just use a tiling carpet/canvas material underneath, and then float the badges on top with decals? It'd save a ton of texture space. As for the polys, I still can't see where they're all going - any chance of that wireframe? You've matched your reference pretty well,…
I think this looks great so far! It would help to show your model shaded, rather than only in white/wireframe. For example here's a great way to show off subdivision surface models: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Also, this article is an excellent read on…
So.. I've been working on this the past couple of weeks. I graduate from the Art Institute of San Diego in a week, and have a portfolio show in two weeks! Sooo.. I got a lot of work to do, so hopefully this brand new bag of coffee will be put to damn good use. I rendered this in Maya using Maya's Physical Sun and Sky. .…
Hello, I'm new in this forums and would like some critique about some of my work. The first one is an assignment for a school, where they want you to modeling an action figure. You can see my reference image, render and wireframe of this model. The thing they going to look at is if the model have a correct anatomi. I am a…
Hello everyone! Been lurking around the forums here quite a bit trying to soak up as much knowledge as possible, but I finally decided to show my latest prop in hopes of receiving some C&C. This was my first prop I have made using the Hi-Poly to Lo-Poly baking technique. I fooled around with xNormal but the normals had…
Recently, I've been having a problem with Unity. I imported my model and for some reason only the eyes of my character showed up. Unity seemed to detect the existence of the rest of the model, but everything else refused to show up, not even as a wireframe. After some fiddling around, I got it to show up as a wireframe (I…
There's a few extra details in there that you can add to give it a little something extra. There's that bit of cornicing just at the top of the window for instance. One thing I noticed that your model is lacking is this consistent radial bevel that your reference has. Here's a quick paint-over which has the flow lines I'm…
Many professional artists post their models via Marmoset or SketchFab files. These allow you to view all sorts of things, one of which is wireframe. It's an interactive viewer so you can quickly browse through lots of people's content to study their constructions methods without having to download their physical model.…
This may be something you want to keep in mind for the next project, seeing how you are almost done with this one, but the topology on the vehicle is not efficient at all. It looks like a high poly wireframe that is ready for retop. I'm not saying that you need to make a really low poly vehicle. But if you look at the…
*I should have mentioned im currently looking for a job, for when I leave uni in May* Thanks for the feedback everyone, ive made a few changes from your suggestions. Site: Ive changed my main header, so my name and specialty stands out more, ive also added a little more info on the main images Star Wars: Ive boosted the…