Hello,Was curious if anyone knew the type of filter the atomic Normal node uses inside Substance Designer. The Sobel Normal and HeightToNormalWorldUnits has a PP that illustrates better whats happening with the conversion from Height to Normal but the atomic Normal node I don't know what it's doing. Anyone have any insight…
Recently I've watched tutorial about redshift for c4d and houdini , and I keep seeing some node I couldn't find in redshift for maya like RS ramp、RS Abs 、RS color compositive.....and more , I just couldn't find those node in maya , why is that?need help please~
Blender geometry nodes are super cool and easy to use. Finally a node modeller and scatter system I like , more or less. Still I have problems. To export instances into a game I have to make containers for them and then do lots of manual job replacing each kind of them just to export them with fbx properly. Same for…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
Does anyone knows a simple way of doing repating chains of nodes with a parameter how many times I want to repeat. I am trying to do a slope blur with more than 32 shifting and each shift takiing each own vector/direction and it's a hell of a tedious job. In "Filter forge" for example there is a "loop" node you can connect…
I wish I knew someone who knew Maya so I didn't have to post small questions like this but... Does anyone know how I can get the Create Mental Ray Node to appear? I'm trying to do an ao bake on my object and I can't switch to the Create Mental Ray Node.
Bombshell : are you using IK? Animators say the best are non-ik bones, simple direct kinematics because of the soft curves. I personally use IK for all my animations, simple IK bones. I really like to take a hand and move all the arm along with the spine, may be its the hard way but I get way more stuff done than bone by…
Hi everybody, this is my first question post onto the site, but i hope you all are able to to help me out here. I am used to working with the 3ds max biped on most occasions and i need to learn how to make custom bone rigs and animations. I have found lots of great tutorials on how to do complicated ik linkages and whatnot…
There's some really good advice in this thread and its really interesting to see how many people are in the same mindset as myself. I've been in the industry for a bit over 2 years now and in that time I've learned so much, but I feel like I've peaked and am no longer learning anything new. Which is why I have been doing…
Hello all, I want to map this roof, which is basically a cone. I've tried a few different methods but I'm not happy with the results. I've 1)mapped the cone as a cylinder then unwrapped it, 2)used Unwrap UVW and planar mapped using the X and Z planes and 3)used Unwrap UVW and planar mapped using average normals. Here are…