Hmm let's review those screenshots then... Lava and rock textures look standard, tec/metal textures look horrible. Screenshot #3 being the first best example i saw. Also, no texture blending, that's some clean edges between lava and rock. I'll never ever understand why people keep throwing in noise into metal textures,…
I’m using it in Max 2025. I really just change a couple settings before hitting Go… adjust the interval to 1 sec, set resolution to 1920x1080, and point the directory and the file type to PNG.
So you want some areas that don't respond to any light and don't cast shadows? Why not have the whole thing with bits you want lit and don't want lit as one object, and make the bits you don't want lit or casting shadows as transparent. Then, have a second object that doesn't cast shadows and is unlit, as the parts you…
Like the title suggests post the webcomics you read and lets see if we all can find something worth a read Funny: http://www.cad-comic.com/index.php http://www.penny-arcade.com/ http://www.sinfest.net/ http://www.leasticoulddo.com/index.php http://drmcninja.com/ http://flakypastry.runningwithpencils.com/index.php…
Hey, it's Jason Miller from the Modo forum. The most straightforward way I can think of is: select all the faces go to UV>Unitize. This makes every single face fit in the 0,1 UV space. then select the border edges you want, invert that selection, Select>Invert Finally do a move and sew operation, now you have perfectly…
Thanks for showing the breakdowns! So, in this case you had it lit in engine, right? From what I can see. Having it lit in-engine is probably the most flexible approach, but alas it would require more work on my part, haha. Thanks for the input.
Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…
So I'm a bit new to 3d modeling for games - my background is in game systems and mechanics design, but I'm working on a solo project in my spare time and part of that has been taking my so-so modeling skills are working on them. Apologies in advance if my workflow is less than optimal or if I'm making rookie mistakes.…
Agreed with what JGcount said. Also the features are very important when making an attractive female face. I think you can improve the lips, especially at the corners. They need to be deeper, and there's a little curve up at the end. The eyes are also obviously very important to get right. I think you can improve the lids.…
Hey guys. BIT BANDIT is a colorful 2D platformer that we, the 2-man team at Bad Bandit Games, have been working on for a few months and today we finally launched it onto Steam Greenlight! We're pretty freaking excited about it, so I thought I'd post about it on here as Polycount has been a second home of sorts over the…