Hey there, so... This is probably the last post for this project and i hope you like the result! Thanks for the feedback. Hope you'll have a look at my future projects Even though i think i won't do any changes feel free to critique everything you have in mind. It will defenetly help me with my further projects. The…
Thanks MossBros I went back and have been editing those issues, and so far this is what I've got. I still feel I can keep pushing it just want to get any opinion if you see any areas I can improve on. High Poly Marmoset 2 render Keyshot Renders Reference Of Chemrail in action :P :…
Hey people, I haven't really posted on this board for some time now as I have been held up with most my time being spent looking around for jobs. I made this sci fi gun just a few weeks back and would like a bit of crit on it. Just a note this was done in maya, rendered in keyshot and composited in Photoshop which Im…
Hello everyone, This is Gia, she is a personal project that I've been working on during my free time. The renders below are from keyshot and the sculpt and the pose (transpose master) were done in Zbrush. I plan on posting all my WIP here until she is finish with textures and in a marmoset 2. I hope you like her so far and…
Hi! I am currently working on a gun based on a concept made by Dmitry Sorokin in my spare time. The concept is made for the game Prey, but i don't remember seeing it in the game. Most of the modeling is done in Fusion. Maya was used for the block out. My plan is to do a low poly and create some textures in Substance…
Hi! I am currently working on a gun based on a concept made by Dmitry Sorokin in my spare time. The concept is made for the game Prey, but i don't remember seeing it in the game. Most of the modeling is done in Fusion. Maya was used for the block out. My plan is to do a low poly and create some textures in Substance…
Started this piece in Zbrush as a concept and to try my hands of Hard Surface sculpting but finally decided to complete it. The model was done in Zbrush and rendered in Keyshot with some post work in Photoshop. For the game resolution models they were retopped in Modo, Texture painted in Substance Painter and Rendered in…
Started this piece in Zbrush as a concept and to try my hands of Hard Surface sculpting but finally decided to complete it. The model was done in Zbrush and rendered in Keyshot with some post work in Photoshop. For the game resolution models they were retopped in Modo, Texture painted in Substance Painter and Rendered in…
This is a project I did in collaboration with Thomas Liera. Concept art by Thomas Liera 3D art by Arnaud Lonys It represents a miner superhero to celebrate the 60th anniversary of the tragedy of Marcinelle mine in Belgium. Therefore there will be an exhibition of fine art and sketches: "The Coal of Imagination" 8th august…
Do you HAVE to use VRay? UE5 is free and far more streamlined in their material authoring than something like Max/VRay. Having used Max/Maya/VRay/iRay/Keyshot/UE, and creating materials in each, I'd choose UE every day of the week. Pathtracer in UE5 has also been updated heavily since its release (though I doubt you'd even…