Hi!
I am currently working on a gun based on a concept made by
Dmitry Sorokin in my spare time. The concept is made for the game Prey, but i don't remember seeing it in the game.
Most of the modeling is done in Fusion. Maya was used for the block out. My plan is to do a low poly and create some textures in Substance painter.
Rendering is done in keyshot.
Here is where I'm at so far. Critiques are always welcome.
Maya block out
Model in Fusion 360