Started this piece in Zbrush as a concept and to try my hands of Hard Surface sculpting but finally decided to complete it. The model was done in Zbrush and rendered in Keyshot with some post work in Photoshop.
For the game resolution models they were retopped in Modo, Texture painted in Substance Painter and Rendered in Marmoset Toolbag. You can also check out my Marmoset Export Scene on my ArtStation page here is a link for the same. https://www.artstation.com/artwork/bDmAg
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But why is he shoting into the ground? :P
Good, balanced suit design