Hi everyone, I’m a 3D Character Artist with 6+ years of experience in game development. I worked on AAA and high-quality projects, including New World and Escape from Tarkov. I work through the full character pipeline:– High-poly sculpting (ZBrush)– Modeling for games (Maya / Blender)– Clean topology for good deformation–…
Merhaba, solo unreal engine 5 developer’ım. Beraber arkadaşça çalışabileceğim bir ortama sahip ekip kurmaya çalışıyorum. Development kısmını ben tamamen halledebilirim. Eğer beraber çalışma teklifini kabul ederseniz siz de tasarım kısmını ele alırsınız ve birlikte bir oyun yapabiliriz. Geri dönüşünüzü bekliyorum.
no idea I'm afraid - i've not touched photoshop since '21 and the last time someone asked me to write a script for it they never found the body I've not used the in-photoshop substance nodes but assuming there's support.. You 'should' be able to sample n points along a spline/curve to generate a gradient (just lerp from…
Well, at the end I was able to achieve both Cook-Torrance model and the use of roughness in the default Phong shader in UDK, so everything is ok now :D
Hello, My name is Brian Selman, and I am a Senior character artist with 6 years of industry experience. I specialize in Characters, Props,and engine integration. Have also assisted with creating environments and animations. If you're looking for a well-rounded 3D Artist who has experience with the full pipeline (Asset…
Hi, I'm getting this weird pattern artifact on the cylinder here, all the other pieces are fine. I've tried redoing the UVs, upscaling the texture resolution, I've re-checked the HP and LP and they look fine. Any ideas what's happening?https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing -…