I'm working on a couple pieces with low poly counts and purely hand painted textures. Also I didn't need to but wanted to practice conserving texture space and using lower rez maps but more of them, rather then just a giant 2048 like I have done in the past. Anyway here is some progress so far on one of the buildings. Will…
I'm working on a hand painted medieval building to try to improve my texture work. This piece is still rough, but I feel like the end is in sight and need a fresh set of eyes. I'm happy with most of the textures- they look good on their own but do not pop on the model . Some are still very much in progress- the stucco,…
Hi all. I'm currently working on texturing my scene for a University Project, this is my first time using hand painted textures and I'm stuck painting the stone slabs on the upper floors. I've tried painting one of the stones, but it's not coming out stylised enough. I'm struggling being able to break up the single colour…
Our mobile game studio is looking for talented and reliable texture artists to assist us with some freelance projects. To apply you must be skilled in hand-painted textures. If your work is of commercial quality and you have plenty of experience, please send me a personal inbox message with a link to your portfolio.
We are looking for additional artists who can create hand-painted textures for our mobile game. Budget is $80 - $120 USD per texture. Deadline is 2 textures per week. A more complete brief will be provided to the selected artist. All interested candidates must please PM a link to their portfolio.
One of my most recent models. Did concept art, modeling and PBR texturing of this hand tool. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in latest Beta update of Space Engineers.
Hello, My name is Nathan Brandes. I am looking for opportunities as an Environment Artist or Texture Artist. Preference toward stylized or hand painted work. Thank you for considering me. email: nkbrandes17@me.com Portfolio: https://natemasterflash.artstation.com/
Continuing along the road of making Hand Painted Assets I was making a mana Potion and got to texturing and ran into 2 options 1. Use Geometry and 16 Bit Alphas for depth inside the bottle 2. Just Paint like normal (No Depth inside Bottle) Opinions & Critiques on Option 1 or 2 would be really appreciated Here's where it…