Dynamesh is basically a cheap imitation of the voxel functionality in 3dcoat. While it's better than nothing it still falls far short of the fucntionality found in 3dcoat and probably sculptris (only played around in it for 5 mins) Dynamesh requires active management and has artifacting issues, like baking the stretching…
New version up, same link as before. I've fixed the issues with mad scaling when you've got mirrored/welded parts... it was actually a pretty easy fix and partially an oversight on my part. The script now works perfectly on the majority of the objects in your test scene (and everything I threw at it myself). ...then I ran…
Hey everyone so I have a project I have to do in Maya. Using Maya 2010 and I cant seem to find the Max equivalent of being able to select a vert, edge or face and being able to tell what its XYZ position. I can see the world position of the entire object on that right hand roll out but not the vert position at all. I use…
WW 2.0 was released last week and today there is another release with WW 2.05. The system is being updated for easier workflow and more intuitive settings, along with enhanced features. Primarily, WW 2.0 is moving a lot of data storage to custom attributes in core objects. (When I started this project, I didn't know about…
Final Submission: Beauty Shot 1 Beauty Shot 2 Additional Pics: Used Maps Maps Wireframe Shots High Poly I really liked working with the handplane baker and it worked pretty much perfectly. There are some minor things which could be improved. For example it would be nice if the curvature map could be splitted in cavity and…
All right , that sounds great! I'm looking forward to this update:) There is just one abnormal behavior I've found: For some reason the script doesn't work right when the LOW_ is linked to its corresponding HIGH_ and the opposite too(HIGH_ is linked to the LOW_). However, it works great when you have one LOW_ object with…
Depends on the platform and the vehicle. Sorry for the non-answer, but those two things are going to dictate how many polys you get. For a console spec MW3 car you could be looking at the low thousands. Obviously the less wheels and interior detail, the better. For a BF3 high detail vehicle, and since yours has 8 wheels (+…
Hi MightyPea, here is a function to do the job: feed it with an Editable Poly/Mesh, a camera and a frame range, and it will select all faces facing backward relative to camera in every frame of specified range. Let me know if you need a Floater with some interface. function getBackFacesInRange obj camScan iFrameA iFrameZ…
hmm, depends on which one you pick. In most cases you will get some *.ms file (maxscript) which contains the script. So if you take the first script, it links to: http://scriptspot.com/files/Tik_Mass_Randomizer_v1.913.mcr which is a macroscript (mcr = macroscript), a macroscript is container that holds the maxscript so…
Well I wasn't as productive as I would have liked today, I just couldn't focus to save my life. But we did make some progress! So I did another detail pass on the barrel like I had mentioned with a couple edges that needed to be beveled, an was able to make a perfect ramp up into the barrel. After accomplishing this I took…