Hey everyone so I have a project I have to do in Maya. Using Maya 2010 and I cant seem to find the Max equivalent of being able to select a vert, edge or face and being able to tell what its XYZ position. I can see the world position of the entire object on that right hand roll out but not the vert position at all.
I use this feature a ton in max where I can easily just copy and paste one verts XY or Z position to another so not being able to do so is a big hindrance. I can't imagine Maya's only option is to "just eyeball it" as that seems quite ridiculous.
While on the subject of this whole transforming XYZ positions I noticed Maya has the translate XYZ realitive and absolute position thing up on the top menu. It doesn't say what the current XYZ values are of the selected object : / Is there anyway to "break" this box thing off into a floater much like in Max and have it display both XYZ of absolute and realitive at the same time so I dont have to switch back and forth each time?
![xyzk.jpg](http://img541.imageshack.us/img541/7293/xyzk.jpg)
Finally dose the "ignore version" of Maya destroy instancing of objects if a 2010 file was opened in 2008? Nothing more then modeling, instancing objects and basic, diffuse, specular, alpha and normal texturing was done.
Thanks for all the help in advance
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
Or you could do some thing like this:
string $selectedVert[];
$selectedVert = `ls -sl`;
float $vtxPos[3] = `xform -q -ws -t $selectedVert`;
And just put it on a button and you'll see the result in the command line. Not sure how to do it with a face/edge tho, now it reports all the verts in the selected edge or face(you could use that and calculate the centre of the face/edge.
anyone else know about if opening a new maya version file in an old version will break instancing?
And 1.19e-007 simply means that its rly close to zero(0,000000119).
Note this wont give correct results normally if you're in Multi-selection mode because it wont know who to determine what kind of component you want it to work on. It updates whenever the selection changes, not when the components are moved/rotated/scaled because scriptjobs don't have an event flag for that.
Also makes me realize those months of learning mel scripting in college was total waste as I could never write a script now if I wanted ha. but at least I still understand most of it
Example. I have 2 cubes. Both have there pivots centered. I want to snap one cube to the other from 1 vert to another. I dont want to destroy the location of the pivot. In Max you can turn on Snapping, hover your mouse over where a vert is, drag to where there is a vert on another object and it will snap the objects to each other aligned to that vert (even though the manipulator isnt there since you have the entire object selected)
Is this possible in Maya or must you do it with the pivot? If you do have to do it with the pivot is there a "working pivot" you can set so it doesn't destroy your original pivots position?
Thanks
nm, re reading your post, thats probably not what you were looking for. sry
You'll also find some align tools there...
I had no idea you could select a vert on 1 object, select a second object then select a vert on that object at the same time and snap. Gets the exact result I wanted
As for the align tools. I checked out the Align Tool and Align objects. I couldn't find a way to get things to align pivot to pivot. All it would allow me to do was Min, Avg, Max, Dist and Stack. Neither seems to have the option to align pivot to pivot on the desired XYZ. This align tool lets you align objects on XYZ much like Max which is nice but no pivot to pivot : /
If my pivot is not on a vert this can become problematic. Maya help file didnt have anything on pivot to pivot aligning.
Again thanks everyone for all the help.