Stratosphere Games, a mobile game studio focusing on core mobile games in Berlin, is looking for a Backend Engineer to help build and maintain the technology needed to power the components which enable our games to perform as designed. You will be part of an enthusiastic, dedicated, young team experienced in mobile game…
Hi, i have a blender model that i want rigged and put into a source engine format (.mdl), if interested, email me at NotAliasing@gmail.com. Pay rate will vary depending on how much work your willing to do, anywhere from 20-100$. More details will be disclosed in PMs.
The story of the 13th Duchess of Alba murdered in her sleep by her husband.
Her spirit is still alive and it is haunting the hall of an hotel in Madrid after Midnight. Portrait - The Black Duchess - 1797 Francisco Goya. Hi everyone I'm sharing a work I've started right after playing Layers of Fear. Modeled with Maya and…
This automatic rifle is one of my most recent models. Did concept art, modeling and PBR texturing of this weapon. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in latest Beta update of Space…
Does anyone know of a method to import 2:1, 3:1, etc. scaled textures into UDK? i.e. 1024x512 or 256x1024. I've imported a 64x1024 yet the 'rest' of the texture becomes filled with white making it a 1:1 1024 texture. Or, if not UDK, what engines out there do support textures with various ratios? Really hoping to push my…
Dovetail Games is seeking to recruit a Graduate Software Engineer for our Studio based in Surrey. Please vist http://www.dovetailgames.com for more information on how to apply! Please note: We are no longer taking applications for this role.
Hi guys, I'm having a problem with unreal engine. When I import a fbx animation file, I edit the translation and rotation so the character is in the same position that it was in when I edited the file in maya. However, when I open the matinee window in unreal and edit the camera and the animation and then simulate the…
With the new release of U4 to the public will everyone and all studios start using it and stop using Unreal engine 3? I'm currently working on a level in U3 and am wondering if I should buy U4 for the 19.99 a month to bring my current environment into because studios that I apply to wont pay much attention to my stuff if…
I'm working on a new tool for the Source Game Engine to build your displacements inside 3ds Max. Here's a preview of the new Wall Worm Displacement Tool: [ame] http://www.youtube.com/watch?v=eMNKi_QylhE[/ame]