With the new release of U4 to the public will everyone and all studios start using it and stop using Unreal engine 3? I'm currently working on a level in U3 and am wondering if I should buy U4 for the 19.99 a month to bring my current environment into because studios that I apply to wont pay much attention to my stuff if its in U3?
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Chase, I agree that getting to use Unreal for all these years for free has been awesome, and being forced to rent U4 just stay above the curb is a bummer, but if it's what we need to do to stay above the curve and learn the new work flows/studio standards and techniques then it's a must.
But it's obviously going to fall by the wayside as UE4 is better suited for next gen game development.
don't worry man, finish it, and switch, or use cryengine next, it doesn't matter.
Like said 1000+ times already across the forum, you do not have to pay monthly to keep the engine. If you pay $20 bucks, you get access to all content released that month, to continue getting updates and support you need to pay the monthly $20. When your first $20 runs out, you are allowed to continue using the version of the engine you have downloaded though! This is ideal for us artists looking to use it for portfolio pieces rather than full on game development.
Those complaining about a single $20 fee for such an awesome piece of software to display their art... IDK. That however is a totally different argument. I say though, why not pay the $20 and put yourself ahead of the game early. Why not learn how to game art with the latest tech? Why learn with the old tech and then force old habits out with the old tech, just because you were "learning". See what I am saying? Just my logic behind it