So i'll preface this post by saying I wasted quite some time by completely over-engineering at the beginning my modular kit. I was so focused on trying to make it as modular as possible that I forgot it's supposed to be easy to use too. I'll put all the planning and stuff I was doing here to remind myself and anyone else…
Greetings Everyone, More free seamless texture images to share with you! You'll find them on this page on my website: GROUND - Tile-able https://soundimage.org/txr-ground-seamless/ USES FOR MY IMAGES You can use my images to create materials for 3D objects, as backgrounds for videos, for visual effects (VFX) or anything…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Thank you! Although this was for my final year project I do plan on improving it a bit after my graduation if possible. But to clear my doubt, would I need to introduce new lights for higher frequency dappling or are you suggesting something else, sorry this is a bit hard to understand for me.
Thanks all for the replies. Fair enough that speed mostly comes with experience, but I like what @Klunk says about AI helping with the automation of the tedious. Everyone’s talking about it, is there really nothing that people actually use in a proper game pipeline? Feels crazy given how much AI is showing up everywhere…
^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
Hi, I haven't seen anyone worked on Global Game Art Contest (https://www.ggac.net/), I wonder if anyone knows about it, I only knew when I saw the ads on Artstation recently. I am working on a female character (because my last male character failed horribly in my previous Artstation challenge…
I'm guessing he's frustrated at Artstation's moderation because he left feedback on someone else's artwork and it was removed, since no one could understand him and/or got weird vibes. But, that's just, like, my opinion, man
Hi Despite being on the XGen contents page and hitting New Topic, there doesn’t appear to be any category related to XGen. Might be good for someone to move this to an appropriate place. :) There doesn’t seem to be any decent forums related to XGen issues, so I thought I’d try here. I’m having problems with exporting out…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…