The decal biz has been an interest of mine for a while and now that I have access to a cutter I'm giving it a go. Besides the normal window decal stuff I'm also working on a 'customized stock decal idea. Things are still in a kind of design / gauge the market phase but I think car owners' penchant (especially on places…
Area-F Environment : Development Diary https://www.artstation.com/artwork/ybvr25 Hello everyone again, I wanted to share a job I did a few months ago for the school where I study, I created a documentation to accompany the work and I would like to share a little of that documentation by creating a post on this page. + 0 to…
love it really much :D my only critique would be to add a more decaying feeling to the teeth, adding some yellow and greens in there eventually, so it gives the user the impression that his mouth stiiiiiiiiinks hell :p
feels like my skills are decaying from all the lowlowlowpoly stuff I do at work, so trying to get back to this kind of stuff anyway, quite generic scifi heavyarmor stuff, but I have to do <u>something</u> .
Hi all! I'd just have to make sure that when you put a normal texture and an alpha, the base albedo is transparent, that it takes on the color underneath, because even if I deactivate the albedo, the color remains white. I just want make Deffered decal like in Unreal... Is there any way around this? Original thread is…
Here's a digital painting that I just started and would like to get some critiques on it. I definitely want to work on the zombie some more (work on the skull, the positioning of the right arm, and add more decay and disgust into him) and I feel that the composition could use some work.
Started work on a better brick texture yesterday, totally dropped the ball on the first one, since it had been so long since I last did a tiling texture... I'm also going to work on an older and more decayed looking texture to blend with it.
jakelear. I love that idea. I think i will run with that. but what mood should the lighting give? I am wondering if I should make the season fall. add red and yellow leaves with a thick dingy mist. decay the buildings a bit more?
few questions: 1) is it working with non square textures now? like 1024x2048? We hardly have any square ones at all. 2) Can I scale any mask /bitmap layer not only by integers? Rather any rational number too, something like 2,35 and cope with the seams higher on the stack. 3) Can I do Photoshop style layers/ floaters also…
"The light weavers of old turned bitter and evil as they found no reprieve from their never ending guardianship. Their hatred eventually twisted their form until only a husk of rott and decay remained." - Azun Chronicles part II Rott Weavers: