This is a high poly version of a tree I'm working on for a friends senior project. The project is an AD for Cherry Coke and it is going to be of a spider making a cherry cocoon that evolves into a bottle of coke. I'm working primarily in Zbrush and photoshop. I'm using spotlight to apply the texture and colors by working…
So I usually bake my things in substance painter but I'm a little tired of having to work around the inter sectional errors when I have multiple meshes overlapping. I already have marmoset for rendering but want to use it's baker since it has a multiple baking group function that will help with those overlaps, however,…
How fast does your computer render your scenes? Mine renders at such a slow pace. And I live in Africa now where the power outages are constant and my "uninterruptable" power supply never works so needless to say my renders never finish. I work on a Phenom II dual core unlocked to quad core, which helps, but not as much as…
Hi, I am working on a project where we are limited by polycount budget (because it's a Sims like builder game, we need to be conservative with polycount and texture). And one thing I am doing, is to use hard edge on models to maintain silhouette, and use a higher poly model to bake smaller bevels onto normal maps. For…
I'm a bit surprised no one mentioned the new GeForce 1080 Ti yet. https://www.nvidia.com/en-us/geforce/products/10series/geforce-gtx-1080-ti/ Sure it is very pricey, but I'm curious about it's performance for gaming and CUDA. Not sure if I will get one or just a 1080, since the price is going down now. What is your opinion…
My question is how would I go about making sure my UV's line up really well so that when I bake a HP model onto a LP model the seems don't look off. For instance trying to sculpt a crack on the HP model and it goes over a seem where the UV is. Is there a way to make sure this doesn't look off or is this a problem that…
I'm currently throwing together a little scene (3D Max) for fun, just roughing it out at the moment and feeling my way forward, learning as I go, but i've hit a bit of a roadblock, what is the best way of going about texturing the terrain itself? As it stands i've just tiled a generic grass texture all over a subdivided…
Hey all - I would like to find a way to make it such that edges do not display on my selected mesh while in, say edge mode. Though if I could just turn them off all together so when I'm in object mode they don't display either, that would be great. I want to do this mainly during hardening and softening edges, and other…
Hey guys been suggested by a person to come to Polycount for some advice on how to UV. I've tried several methods on how to uv this character without making the seams too visible. I've tried to paint them manually in 3D coat, mudbox, zbrush with projection tool I've also used body paint 3D. Haven't tried Mari may consider…