Here's the next round. Worked on optimizing the mesh some more and corrected some of the UV distortion. So far I've managed to drop it from 952 to 896.
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
Not likely we'll add this. There are many gif tools out there. Besides, gif is a pretty bad format for display since it's limited to 256 colors, and they get large in file size very quickly. If you have Photoshop, check out the Timeline feature.
samsung series 7 slate, now mode modelng meh zbrush is fine and photoshop texture work is fine as well the thing is onscreen keyboard but.... you can use this for that 256 levels of pressure and its plenty powerful enough (model by neox)
Their test system was pretty E-extreme: http://benchmarkreviews.com/index.php?option=com_content&task=view&id=916&Itemid=72&limit=1&limitstart=1 If anything there binds Kepler... I guess we will have to wait fer Haswell?
Interesting, but those specs I feel are overkill for something this significant, I'd assume it would be on a characters head and would occupy 256 without needing to model the centre. It would be interesting to see what the professionals have to say about my comment.
This is something im working on for a mini comp over at www.cgchat.com its psp/nds spec recreation of a computer games character (512 tris, 256 texture).. think im gonna go for a slightly darker look Jody
This is my first attempt at a head model. Done in Max 7, and man it is a real change from guns.. Weighing in at 976 triangles, I would like to map it all, alpha the har and such. Let me know about the mesh.
Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
Norman3D was working on UDKSync, not sure how far he's gotten, though. Annoy him via PM ;) --> http://www.polycount.com/forum/showpost.php?p=1533006&postcount=957