I have been developing a game myself for over a few years in Unity 3D (version 5), with a concept over two decades old. The basic initial milestone of this initial project would be for someone to produce one to two humanoid model(s) that can be easily imported into an existing Unity 3D project (ver 5.5.4p4) and have basic…
Hello, My name is Miguel Antunez and I am a 3D Animator looking for his first big break. I am located in central Texas but am willing to relocate. Here is my demo reel. https://vimeo.com/226388483
I am having a minor problem with animation. The model in question looks okay in maya but when imported into dota 2 some parts are always off. eg. Mouth is closed in maya, but open in dota 2 Thanks for any help!
Title: Animator Focus: Animate, handle motion capture data, and implement animations for characters and objects in our future games Type: Full time permanent position Last day to apply: Ongoing, no end date. Will update the ad when the position is filled. Location: Remote or in Malmö office The characters in our games are…
Hello everyone My last personal work, a simple walking cycle with Stitch! Just practice and fun! I'm going to do several animations with it! Enjoy! Model made by: Stef Walker Rig made by: Gaethan Bracke https://www.artstation.com/wilh
Hey I was wondering if there's anywhere you can download stock keyframe animations for characters? Basic stuff like walks, runs ect. I know there's free mocap out there but it's a bit hard to work with and usually looks kinda...girly... :P
Does anyone have any experience working on movies like Shrek or Toy Story doing environments? I wanted to know how hard it was to get a job doing environments or what it was like to work for an animation studio like Dreamworks or Pixar.
This is for my 3D animation class next term. I just wanted to do something cute. Anyway, here's my concept sketch. I know it still looks kinda generic, so please feel free to suggest and/or criticize nicely.
https://www.youtube.com/watch?v=L2tjXbV5MVY Short animation created entirely in Blender 2.81 depicting a herd of sauropods traveling together to find fertile ground.