Di$array : yeah I could put some assymetry in the lowpoly later, sure. I'll try the cape in alpha first ( it' a pain to sculpt this king of stuff ), if it doesn't look good I'll try to sculpt it. Andy : it's a matcap shared for free by Orb some time ago. I think you can find it on his site or blog. DAY 8 Finished to sculpt…
it looks like you subdivided your mesh a ton before sculpting on it. It's a lot better to work from the lowest subdivision, sculpting a bit then subdividing once you need to add more detail. also reference reference reference. i know very few people who are good enough to free sculpt without reference and have it look…
Hey Guys, We submitted this Ward a few Days ago for the Dota 2 Workshop. Just wanted to share it with you guys, too. This is our very first submission, so we would definitely like to get some feedback. And if you like it please feel free to like it... But if you don't please don't feel free to dislike it. :poly121: Link…
Actually, I'm not really sure if I'm making any sense to myself at the moment. Might have stayed up for a bit too long. I just had a look at my own latest wooden sculpt and realized I sculpted it in myself :p What I meant though, is that when taking a look at a lot of photos of wood, which would be used as a base for the…
I have a full time job in a non related CG field and regarding CG i sell assets and do some freelancing works on the side. I'm specialized in environments ( real time ) and my setup is currently this: Maya LT 2019: subscription 317 € per year, has everything that you need if you are not a FX artist ( it doesn't have…
I recently purchased a new computer which opened up some new doors for me, most notably Mudbox 2009/10 which would not run on my previous machine(also Crysis on the highest settings! It's a truly beautiful thing!). But anyways, after installing the Mudbox 2009 trial and playing around I decided to to go find some new…
Hello. I'm working on a character and I want to use several 4k maps for the mesh so there are more details visible. I sculpted a high poly mesh in ZBrush, retopoed it in 3Ds Max and broke the lowpoly into 3 major pieces - body, arm, head. I exported each piece as a separate .obj file and loaded them all into xNormal for…
I've got [ame="https://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/0470572574/ref=sr_1_1?ie=UTF8&qid=1324197683&sr=8-1 and it\'s pretty good. A very general overview of zbrush and basic sculpting / rendering stuff. There\'s also the vertex book which I believe has some zbrush bits in it.…
Hi everyone, just a quick update on my engineer character, I've just gotten the proportions in and now it's time to add some details in, just wanted to post a WIP here to see if anyone out there can offer some critique on the model so far. Havn't sculpted in a while and I'm still quite a ZBrush newb so feel free to suggest…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…