Hello, I have an issue where I export my animation from Maya to Unreal engine and the entire animation plays correctly but for some reason my neck bone is flipped. I check the transformations in maya and they are perfect but in Unreal that one neck bone has random rotations like 180 degrees and such. I tried make a random…
As part of an actively developed indie video game - we are looking for people with existing experience in hair cards / dynamic grooming - of furry creatures. This work would be used on playable characters. You would only be responsible for the Groom specifically, as an expert to the team. We have animators, developers, and…
Escalation 1985 is a realistic first person shooter that asks: What if the Cold War had turned hot? It promises a brutal vision of what it would have been like for soldiers on the line on both sides of the Iron Curtain had the balloon gone up. Team We are a team of 25 looking to grow our ranks with more talent. This is our…
Hey all, I'm new to the site. Just finished working on my first official game, Frontlines: Fuel of War as character animator. Please have a look at my site for some rough samples. Feedback is greatly appreciated! www.fairlyfanatic.com
Hello! I've been a hobbyist 3D modeler for years now. I've dreamed of becoming a game designer but haven't really felt my skills were up to par. I've been out of college a few years now and have had a few failed projects, including a successful greenlight project that unfortunately was too much for our small team to…
Im looking for 3ds max animator to come up with ideas/solutions if you were tasked to animate the geometry penetration. Were are going to test whats works best: Linked Xform, Vol. Select / Push / Displace / Cloth simulation / Morphers edit: 3dx = NSFW animations Email me for information: noxxsan@gmail.com
This position has been filled. Thanks! Hi Polycount, We are a small game studio looking to transition a previously 2D sports game into the realm of 3D. The project has been in pre-production or about a year now and we are hoping to solidify the concept by creating a short trailer based on existing concepts. In order to…
Inspared by inktober and thread on polycount http://polycount.com/discussion/103604/speed-animating-thread started by StephenVyas I've decided to post bouncing ball animations for 20 days to learn and improve my skills. I've found on forum some exercises by slipsius which where posted on animation thread. Hope this forum…
Jyamma Games, an independent software house based in Milan, focused on video game development, is looking for a Technical Animator. Look at the ideal characteristics we seek and apply now. 👉 https://jyammagames.com/offerta-lavoro/technical-animator/ 👈 We can't wait to meet you.
Hello! Well, I just wanted to ask it in this thread but since it's a different thing, I've made this thread specially for it. The question is how to render texture (bake) normals map from frame x to frame z in 3DS Max? There is a already a model with particle emitter that emits particles on a plane, the plane should be…