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Bake animated normal maps in 3DS Max

polycounter lvl 6
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D4N005H polycounter lvl 6
Hello!

Well, I just wanted to ask it in this thread but since it's a different thing, I've made this thread specially for it.

The question is how to render texture (bake) normals map from frame x to frame z in 3DS Max?

There is a already a model with particle emitter that emits particles on a plane, the plane should be used for baking the normals so that I could have its animated normal map for a car's windshield in my game when it's raining. Here is the scene that should be rendered:
335h1ja.jpg

I've seen this page, it does not say how to render frames at once.

I expect it to have this result (Please note that this is animated, but each frame should be rendered and saved as JPG so I then can animate them in a Flipbook shader) :
Kryzon wrote:

Windshield_normal_map.gif
Is this way correct? if yes please help and answer this thread if no, then what should I do for it?

Thanks in advance.

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