Yeah, actually i want to continue with 3dsmax. But i cant find enough tutorial for character, car or any game asset modelling. Most of the 3dsmax modelling tutorials are about the architecture. Because of this, i can't decide to continue with 3dsmax.
Hello everyone, I have a big problem .. I'm doing a test for a company. I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx). I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag. In 3Dsmax whatever the shader, I have…
I have tested 3DSMax 2014 with a Nvidia GTX 560ti, and it performed a lot better than previous versions in Directx 11 (Shaded + highlights). 5-20 Million polygon scenes. For lower polygon counts 3DSMAX 2011 with a Nvidia GTX 9800 still seems faster in shaded + highlight mode. Can someone test the 3DSMax viewport…
Just wanted to ask if any updates were in the works? The official 3dsmax plugin url on the webpage links to a french purchase page for 3dsmax. https://exoside.com/quadremesher/