No, that is for booleans. I mean the 'Plugs' feature of Meshmachine that deforms an object to the surface of the other object and insert the geometry. I know there are some scripts like mesh insert. But they require you to select polygons, I would like to insert the geometry everywhere on the surface like Meshmachine. So deform an object to the surface of another object, remove necessary geometry and reconnect vertices.
No, or at least not with the same ease. You could combine Conform with ProBoolean, and maybe get something that starts to approach this. But that's pretty neat.
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https://youtu.be/FswwBm-zDVQ