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Unwraping+Xnormal Baking Issues

So just working on a personal project and when i unwrap and bake the normal and at seams the normal looks like it becomes inverted. Please help i get this problem a lot! I'm using xnormal for bakes and i unwrapped in 3ds max.

-This is my high poly render.
2eFG5Qc.jpg
-This is my lp render looks fine on the front
w2IK43m.jpg
Heres the problem. The seams look god awful
0cjea31.jpg
Here are the uvw's. I just have 1 big pelt and there are some artifact but not worried about that right now.
siFvSru.jpg

I have also tried unwrapping it different ways, getting the same result.

y8pzM7t.jpg

So i would like to know the best way to fix this and how i should be unwrapping instead. Thanks!

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