This is my first ever High to low workflow/SubD or whatever the kids are calling it nowadays. My inspiration was from the TV show The Viking's on the history channel as well as Skyrim. Being a noob I don't know if I did everything in a efficient manner so I am going to go over my work flow below. Please point out anything…
Hello, I'm an aspiring 3D Artist and Game Designer who has experience in 3ds Max, Photoshop, Substance Designer and Painter as well as UE4. I'm currently looking for a place or person where I can pay for classes or be provided a mentorship by experienced professional(s) who have had experience in the video game industry.…
I recently picked up The War of Art by Steven Pressfield. It's a very short book but was extremely helpful. Although the primary focus is on writing, anything in there can be applied to any artistic application or long-term goal. The tips and mindset that Steven writes about really help you understand discipline and…
Hey Everyone, So I'm just starting to sink my teeth into maya after 8 or so years of max, decided to start this sketchbook here to dump all of my new Maya junk into. As always I'll appreciate crits! Thanks! To start off, I gave myself a task to learn the modelling side of things in Maya 8.5: A new couple of low poly base…
sooo - i'm giving a photoshop tutorial to a group of students in two weeks (twice actually, 30 per session) and I have to keep them entertained for about 7 hours (including breaks, so real time shedule is at about 5 hours). while some of them seem to know a little about photoshop (and some of them are pretty hardcore),…
Hey Guys, I'm having a really annoying issue with DDO and 3DO. When I create a new DDO project, it works exactly as you'd expect. All my maps are loaded into 3DO and I can work with and preview them exactly as advertised. The problem is when I reopen my project, all my maps get loaded into DDO as expected, but 3DO only…
Hi everyone! We are happy to present you our student project : Feral. We are working on this game as a team of 7 Supinfogame Rubika students and we will release the prototype on PC in July 2016. During the production, we will post regular updates (mostly graphics), so stay tuned if you would like to discover more about the…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
I am so fricken happy :P ive had this piece of shit computer for the past 3 years. it hardly is able to function and it was almost impossible to work on my 3d art but today i went and picked myself up a custom built computer it'll be ready on monday, im gonna go get a copy of ut3 and crysis so i can finally work on those…
I know, slightly vague title but I din't know what to call it. OK, so I'm working on a game level (for Zero Gear) built in Max 7. I've got all the basics laid out but this is a new area for me. I've used quite a few level editors and made maps for several games. I am used to game flyby mode. aka : WASD to get around my…