Hey, I tried searching for hours and cant seem to find my answer. I remember using a plug in a few years ago to show the polycount as tris in the view port. ('7' Keyoard shortcut) I also see this in a lot of peoples screenshots and images of models they are showing. Any one happen to know the plug in, or how to enable it…
Hello i want to know if we can do some particle effects in 3dsmax for a weapon like the staff of Skywarth, and how? I've maya too, but i've never used it. So if you have a tutorial. Thanks for your answers.
Does anyone know if there is a way to replicate insert edge loop like in Maya in 3dsmax? Creating edge rings everytime before using the connect is repetitive especially for very complex and extensive modelling. Are there any plugins to make this tasks faster?
<engage sales talk> ShaderFX, worlds most integrated and artist friendly real-time shader tool, is now available for 3dsMax 2010 (32 and 64 bit). Why bother with external shader tools that require cumbersome exporting/importing and only offer non-interactive feedback, when there is a fully integrated editor available!…
I uploaded 8 DataChannel sample files and some video. Have fun with DataChannel modifier! https://vimeo.com/191921888 http://cganimator.com/3dsmax-2017-1-datachannel-modifier-samples/
Hi guys, I need to see in realtime the shadows of the daylight setup in 3dsmax. But Shadows are only rendering in a certain square area. Any idea what could cause that ? Thanks, Julien
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Hello, I would like to share my new Framer modifier for 3dsmax! It is Greeble-like modifier perfect for structures,grids,patterns,facades,furniture and quick details adding. Hope you like it! https://youtu.be/b9_NRQMimeA More info in video description.
Hia guys,today a little windows sign popped up on my screen offering me to sign up for windows 10 download once its out. Since google wasn't much of a help I wanted to ask around if any of you guys have intel on if 3Dsmax,Zbrush and all that is going to run fine as well as games and steam. all the best,thanks in advance.…
Hello, I made a character in Softimage by mirroring its center. So the right side looks exactly like the left side and both use the same texture. And all looks good. But when I import it to 3dsmax, to animate it there, then the right side texture is distorted. In the UV Editor both side lay exactly on the same place, why…