Hey PC :) I'm starting on my humble journey of creating a TIE Fighter. When looking at my portfolio, aside from the fact that it lacks content and other problematic things, I have decided to work on a weak area of mine; hard-surface. I think that if I were to be honest with myself, whenever I have created a hard-surface…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
Greetings to all artists, modelers, and hobbyists! I have been very intrigued with game dev for a long while and find myself playing around with programming and digital art in my spare time while studying my first year of music college. I took it upon myself (after a good deal of thought) to get a bit more serious about my…
Hello everyone. Couple months ago I started modeling an M4. At the time when I started my high poly model, I knew little to nothing about the process of normal mapping, big mistake! When I was just about to finish up my high poly I started to study up on normal mapping and quickly realized I dug myself into a giant ass…
Hello there! My name is Logan Knecht. And, I am looking for an artist who can help bring an already functionally complete game get to the finish line. I am currently working on a game titled "Beached". I have a personal website where I've posted some information about it: http://www.itriedbeingpositive.com/…
WATCH THE TRAILER HERE: [ame="https://www.youtube.com/watch?v=p_L5737UWus"]https://www.youtube.com/watch?v=p_L5737UWus[/ame] The trailer we created was intended as a kickstarter style video, what would act as a proof of concept and to excite potential backers. Outside Over There is a 12 week university game design project,…
This is something I’ve been thinking about doing for a while. Color correction seems often ignored by video game artists for one reason or another. It seems a large barrier to entry is simply not wanting to buy a color correction device. This is where I come in. I have a Datacolor Spyder 4 Elite and am willing to loan it…
So, I spent a lot of time trying to articulate how to ask this question and draw comparisons between anime backgrounds and everyone else, namely concept art backgrounds, and I have scrapped that post. After some consideration, I don't really know if it's fair to compare anime backgrounds with backgrounds found in concept…
Hey polycounters! Just wanted to throw up a post introducing myself and to see if this awesome community can help steer me a little more in the right direction. I'm currently a game design student from Ireland. Previously I was a Design Engineer for a company in England. I'm 31 years old now and have 1 year of my game…
Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…