WATCH THE TRAILER HERE:
[ame="
https://www.youtube.com/watch?v=p_L5737UWus"]https://www.youtube.com/watch?v=p_L5737UWus[/ame]
The trailer we created was intended as a kickstarter style video, what would act as a proof of concept and to excite potential backers.
Outside Over There is a 12 week university game design project, built in UDK/UE3. It's 3rd person adventure stealth game, which puts you in control of Ida, a shadowy private eye operating in the sprawling metropolis known as Utopia.
Backstory
Outside Over There is set in an unspecified time in a gigantic metropolis called Utopia. The city is run and monitored by Optecs artificial intelligence called IRIS (Integrated Real-Time Intelligence System). IRIS regulates almost every part of Utopias structure, everything from administration networks, to custodian services.
Every citizen is tagged at birth, so that they can be kept safe and monitored by IRIS. The majority of the population are exposed to a great deal of technology over the course of their lives. Because of the constant connection to the citys network tech-addiction is a wide spread problem, that almost everyone has to treat with a medicine called Clarity. It started off as a syringe shot, but has since became available as medicine, pills and as cigarette.
Organics are the majority, with synthetic altered citizens being the minority of the population. A poverty-reformation act has been active for several years to help people back from destitution. The act takes in people who are poor, sick or disabled and rebuilds them with synthetic parts to relocate them into society. However, with the rise of partial synthetics came extremist pro-organic groups, religious societies and ethic unions challenging this new form of human evolution.
Ida
Ida is the player character. He's heavily inspired by characters such as Deckard from Blade Runner and Rorschach from Watchmen. He's a run down, private detective who has a "home-made" helmet device which allows him to force his way into Optec's surveillance and ever watchful eye and see anywhere in the city at will. He can look through cameras, and listen into phone calls on demand.
The project began in February, and is now complete. It took us 12 weeks to create an almost "AAA" looking game, and deliver a kickass trailer that wowed some folk from industry at our final presentation. Please give feedback/critique about the project, so that I can pass it onto the team to help us improve and ultimately become better developers.