This is a project which was assinged to me at work, the project is a 3d hogans alley for police training purposes, i want to make it look nice but frankly i cant get too wild on details due to time and the fact its for police training. but that doesnt mean i cant but a little quality in it,so far all of the building ive…
Updating again and this time, it is a textured version of one of the characters I posted before. Never posted her texture as I hated the old version, but once we got an assigment to improve an old piece of ours, I knew that it would have to be her. Decided to change her color scheme and try my hand at making hair with…
Since I've seen many people unwrap and texture every asset the same way and also used to do that myself, I want to share this tutorial with you how, and show how it's better to do it for large assets like houses. Especially in a scene that contains multiple assets. The tutorial consists of two parts. In the first one I…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
Threewave Software Inc., located in beautiful Yaletown is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…
Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
Hi First time posting onto polycount(i think) For university the assigment/project is to re-deesign a character from a fighting game. I chose ryu hayabusa from the dead or alive fighting series the first 3 weeks were on the concept. Here it is with everything, without cape, without sword From this i created a simple base…
Wanted: 3d Capables Shee Labs 'Sport to Consume' game-mod team has a new project which has just entered the green-light stages of production and is now seeking to actively recruit interest in the pursuit of further development. We are currently a very small team looking to expand outwards significantly at reasonable pace…