First off all I like to thank you for your fast replies Dekared : Vancouver film school is seriously in the top 5 of the schools I would like to go to.... So I'm happy to hear that more people like this school. But what did you meant by, " but you don't need a game design school" is it because if I learn in my free time…
I would really like to become a pro , more for a sort of amateur hobby , since my practice is in engeneering field but I always modded games since 22 ... now I am 30 and I feel that I miss a lot of knowledge to do what I d really like to make .... I barely know 3dsmax and photoshop , almoust nothing of zbrush , but I did…
I played with your file, and came up with this, using wire parameters and a look at constraint. Click play in the max file or scrub the bar to see it in action (or look at the example avi). I'm pretty sure that's how you intended it to work? http://www.vigville.com/forum_images/example01.zip (<-3dsmax 2009 file)…
I have run into some confusion on when is a static mesh actually an instance where it is reducing its draw calls in the project. Every static mesh in the detail panel has the word (instance) after it. However, from what I have gathered, these are not the same as instanced static meshes (ISM) created with a BP actor.…
Making this thread so I have a place to showcase my new WIP, a fanart model of Link from Breath of the Wild! This isn't just a random project, I have a few intentions and goals with it: - I want to learn Blender. I recently switched from 3dsMax to Blender, and I want to use this project to really get to know Blender, and…
Hey there polycounters, I'm doing some weird vertex shader magic in Unity and would like to be able to save more data in my model's vertices that I could later use in the shader. I'm using Maya 2018 for my modelling and as it currently stands, I've been using two UV sets and vertex coloring for storing different stuff (eg.…
Hello All. I'm interested in becoming a UX/UI artist. I've looked around this site, but most of the information is slightly dated, and industries move very fast in this day and age. Any information anyone could give would be a massive help. 1) Is it a viable career? Years back I heard 3D character jobs have a massive pool…
Figured I'd give this a thread instead of P&P, so I can get some proper critiques as I go. This is my first full hipoly to lowpoly bake, so I'm learning a lot along the way and am definitely making mistakes as I progress. Please feel free to critique away. Props to Izmojuki for the great concept artwork this is based on.…
Documentation & Video Quixel SUITE WIKI http://quixel.se/usermanual/quixelsuite/doku.php?id=start Quixel SUITE Video Documentation DDO Wiki: New Project [ame=" https://www.youtube.com/watch?v=1KvvP27U2A8"]DDO Wiki: New Project - YouTube[/ame] DDO Wiki: Layers [ame="https://www.youtube.com/watch?v=DGARudqwjGs"]DDO Wiki:…
I am not good enough yet with rigging, modeling, and animating, unfortunately. My sort of area of expertise or whatever would be more on the programming and design side of things. I'm trying to get the hang of rigging and animating, but it's really hard to follow tutorials because I keep hitting brick walls. There's this…