hi there guys im working with a group of classmates on a university project and we got some issues with our udk lighting i was hoping you guys could give us some help on fixing it what we wanted to do here is we used lightmassimportancevolume and put a light inside the building to make the light shine out
Hi everyone, I just recently started using 3ds Max after years of hiatus. I am somewhat back up to speed, but I have never done advanced lighting before. Can someone please recommend some online tutorials on photorealistic lighting? The scene I have animated so far involves an object (imagine something like an iPhone) in…
Hello everyone! I am having an issue and would like some feedback. and for reference I am an intermediate to advanced lighting in UDK. (sorry for the noob-ish question) So basically, the preview shadowing that is showing up when I have the light selected is not the shadowing that I am getting when I bake out my lightmaps.…
Hey guys im starting to light my scene. I have a single Dom Directional Light, aimed through window. All default settings, i dont understand the shadow from the window? Why is it show the outline of the window? There is a static mesh around the window to represent a frame but yet light seems to be coming through the walls?…
At work we use a similar solution, and it works really well. You seem to have a concern with baked vertex lighting interfering or fighting against a dynamic lighting solution? I'm not certain how your system is setup, but ours works great together, and i'll tell you a little about why. First off, Dynamic Lighting & Dynamic…
Hello, So I need to create a cube map, but since our project is open world with dynamic light (sun moving) should I remove the light source from my cubeMaps? Otherwise the object will have two suns reflecting right? One from the actual directional light and another one from the cube map. Any advice is appreciated.
^ That is for dynamic lighting though. There is a better quality way for static lighting, through emissive materials on meshes. To do that, make an emissive material with some intensity, apply it on the mesh, and enable "Use emissive for area lighting" - its called something like that - on the mesh properties. More here:…
Hi Polycount, My name is Powerbored, I'm having trouble with some terrain lighting in UDK: The near piece of terrain is lit dominantly by point lights. The far piece of terrain is lit dominantly by lightmass from emissive Static Meshes, point lights seem to have no effect on this terrain. All lighting options for the…
Hey guys, I have an issue about how to create sparkling light effects in 3ds Max. If possible with mentalRay or Scanline, no VRay. Here is the concept with the effect I am trying to achieve: So it is supposed to represent a flickering, living light. Like from a willow wisp. Is that possible with lights? Or would you use…
I was wondering since Lighting does not match up to the rendered mesh when using world position offset shader attribute, Is there a way to offset the lighting position threw shaders ? ( perhaps with the custom lighting attribute )