Nice one mate, really glad that I've got you posting on Polycount. Hope you continue with it :D Overall the beauty shots of the weapons are looking pretty nice. Some tweaks here and there should turn them into something really nice. I'll try and give you a little feedback below on each weapon: Leonardo's Sword: - Overall I…
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
That's a really good tool to explain how UVs works to the new people in 3D <3 Gonna use it to share with my friends who just started to learn. More effective instead of explanation of the candy wrapped by cover ^^
Hey guys, I'm just wraping up with this prop for a scene im working on, any thoughts on what i can improve with my textures? Any feedback is appreciated :D
That's awesome, @Geausselain! Glad you kept at it and was able to get it wrapped up. I think you did a pretty stellar job on it overall, the shape is there and the colors are working well. The place I'd recommend looking more into is how to use channels other than the color to bring a bit of variation to things. Right now…
Hello everyone! I wish I had the courage to posted the W.I.P threads but I recently just wrapped up a project I've been working on for 3 months. Artstation post: https://www.artstation.com/artwork/0XxdLK Wanted to challenge myself with actually completing something to compliment the last year or two of mindless dead…
Hi! I think with this kind of compound shape it might be quicker to construct it from individual, separate elements. Then you could either merge them together and use the resulting mesh as a shrink-wrap target for a re-topologized mesh or re-mesh the shapes into a single mesh and smooth the result. If this is for real-time…
Hello Fellow Polycounters, Its been a while since Ive posted anything on Polycount, but we have been very busy at Gunfire Games shipping our first game Herobound: Spirit Champion a few months ago for Samsung Gear VR as well as wrapping up the Darksiders 2 Deathinitive edition a few weeks ago. We also recently launched…