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Modo uv question
Topic by
OBlastradiusO
·
Sep 2009
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Technical Talk
It's there any way to get non symmetrical uv layout sizes in Modo? Like 1024 x 512 uv space sizing?
Re: BRAWL Contest Discussion - NEW INFO, CHECK OP ASAP!!!
Reply by
mbullister
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May 2011
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General Discussion
The split-up texture presentation was actually part of the rules: "This will be a single 512
3 results
Re: Bushmaster ACR rifle
Reply by
Yury
·
May 2012
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3D Art Showcase & Critiques
Working on EOTech 552 scope now Critiques and comments are always welcome :)
4 results
Re: Hand painted stuff for a mobile game
Reply by
Snader
·
Dec 2013
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3D Art Showcase & Critiques
Your texture seems to be rather blurry for a 512 at that size. Got an unwrap?
2 results
Re: Weird texture problem
Reply by
Noors
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Feb 2014
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Technical Talk
Are you textures resolution power of 2 ? 128, 256, 512, 1024...
Re: Sketchbook - Scythe's Lair
Reply by
Scythe
·
Mar 2012
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Digital Sketchbooks
Well, working on a bust right now, low texturing ftw :) 512²
CG Girl - 3D Character
Topic by
dreigrasheir
·
Mar 2008
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3D Art Showcase & Critiques
character => Daniel Grabowski concept => iDNAR 5,000 triangles, 512 texture. Modeled in Maya, Painted in Photoshop.
Warhammer Weapon
Topic by
Diwan
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May 2009
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3D Art Showcase & Critiques
Looking for some C&C for this weapon I made for class. Tri limit 1k and texture size 512. Thanks!
2 results
Re: SpeedTree... but for Rocks?
Reply by
[Deleted User]
·
Jan 2015
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Technical Talk
Houdini! => http://forums.odforce.net/topic/9532-rock-hard/
Our game is out.
Topic by
SouL
·
Nov 2004
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General Discussion
http://ps2.ign.com/articles/562/562643p1.html I will post some of the artwork I did for the game in the next few days.
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