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Weird texture problem

KWhite
polycounter lvl 17
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KWhite polycounter lvl 17
Hey guys, I don't have much experience with 3Dmax yet, but I encountered a weird problem:

For some reason whenever my texture has different colors, 3D max 2013 will create a black/white noise line between those colors. When I just put 1 color on the mesh as texture, it is perfectly fine.

Wonder if anyone seen this before? Thx

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