Fantasy cave waterfall steam particles are very tiling in every shot, and the last thing particles should be doing is tiling. Having WIPs in a portfolio is kinda silly, even more silly when you call an art deco inspired env cyberpunk Ion Cannon scene looks like a WIP because there are no textures. Miscellaneous section I'd…
Hey all, so I think one last big update before I call this done. Just clicked upload to the store, no idea how this really works so hopefully I didn't screw anything up. Here is my finalized shots - I had a fun time working on this and I think I'd like to work on more items in the future, maybe do a set next time... or at…
haha, yeah I was only joking :P I knew there wouldn't be much call for this. Would be good though. After doing some research EPIC said they have tried to keep people from ripping the meshes for now as they are planning to release a workshop through steam if the game does well. I tried 3D Ripper X with no luck, it just…
yeah I looked into this because I have game design university projects but it requires registration into the xla microsoft scheme and thats highly dubious, not for me thanks. There are some good open source graphics engines around which look interesting, or theres the modding scene and total conversions are sometimes…
Games are as expensive as people wants them to be. If nobody bought games for 60 there wont be any game (or almost any game) that will cost that much, but people doesn't. If you really want games to be less expensive, just don't buy them in their release and wait some months or search some bargains. If most of the people…
First, thank you for taking the time to read this post. Allula is a story that started out as a text based RPG and over time evolved quite a lot. This has been a project in the planning for years now and we're finally ready to give it all a shot. We have the tools available to streamline the development process and protect…
Thicket Games is on the lookout for vibrant individuals to join our growing team! * Fully Remote Positions * NDA Required * Contract Positions - We do not require non-compete * Live outside the USA? Contact us to discuss your options. We want to be super transparent: We are a self-published studio without any external…
Hello, So I am new to Substance Painter and working on a pretty low poly humanoid. A workflow guide I'm following adds a mask editor to what they are working on, a med-poly castle, and it looks nice enough on it for the edges and curves that you would expect in a castle, but he explains that the full mask editor is a bit…
I spent a night this week emailing a bunch of companies. I didn't exactly expect any of them to reply with a "Oh we need you!", but I was hoping to get some good feedback. So far they've just shown me examples of what they're actually looking for and Funcom says my work is too "cartoony". Anyway. What pops out to me is…
Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…