Hi All, Thank you very much for the help, sry I couldn't pick up the thread again sooner, I had to go away. The tutorials were very interesting and helpful... had I taken the time to watch them before starting I would have probably approched things a little differently and would have saved myself some time. Having said…
Hey there, Just some thoughts about this from what I've seen and what you've said. First of all, great job. It already is very nice, what you have here. If you keep going with this and polish some things up, I'm sure some peeps might be interested in it! Now to business. You say you wanna keep this game / the props…
First, save your subtool as is with all the subdivision levels. Give it an appropriate name. Second, export the lowest subdivision levels. In tool>subtool you can hit "all low" and then use fbx export in the plugin pallete and export all visible subtools. Third, put all subtools back to your highest levels. If it's not…
A lot has happened recently, so this will be a bit of a dump. Tons of deadlines and the exams just ahead. I want to keep track of my examwork progress, so I figured I post what I did up until now first. Finished my Melee weapon assignment for Game Art Pipeline. I made a German ww2 Trench shovel. Screenshot from Unreal 4,…
Maybe try seeing a physiotherapist as well as a general practitioner. I came from an unrelated blue collar job of 8 years and for the last 4 years I have been sitting on a computer most of the day and it took it's toll on my body. About a year ago I started to try and look after myself a bit more. I used to get lower back…
Hey nice work man, here's some things you could do if you'd like to help step it up a notch. -I think you made the right choice for your opening piece, the sneak cycle is one of the stronger pieces on your reel IMO -the run cycle is very weak, it looks like it's not sure if it wants to be a walk or a run. I'd look for some…
Hello again Polycount :) So over the past two weeks I have been learning as much as I can about rocks, never made them before and to be honest I knew there is an art to them (love looking through the Rawk thread here in Polycount, and after working on my own, I take hat off to you guys), I just didnt realise just how much…
Firstly I will admit that I want to be anonymous as I dont really want to earn myself any sort of reputation in the games industry that may further hinder my chances at work by being a negative person as I about to make the following rant. I want to know what people think of my situation and if I should stick to 3D for…
Hiring: 3D Character Artist Title: 3D Character Artist Focus: 3D character creation and pipeline development Type: Full-time Last day to apply: We are in the process of starting on characters for the new game, so the sooner the better, but we don’t have a set end day Location: Sweden, applicants residing in European…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048 x 2048, and…