Hey! After being looking around the forums for quite a while I decided to post some of my stuff. Right now I'm a game art student, this hallway was a class project I did about a month ago for a modeling asignment, now we have to take it to UDK. At the moment I am finishing the specular (which I didn't really like) and the…
Hi everyone, I'm a student and i'm working on the textures of one of my Charachter for a future animation. I'm working with Maya 2017 (Arnold), ZBrush (highpoly and all textures), Xnormals (fixing bump map) I've created the normal map in Xnormals using the lowpoly model of maya (for animation) and the high poly model from…
Hi guys... There are a few things I really wanna ask but not sure if I have to post multiple posts or I can bunch them up in one. And by the way... Sorry if I am asking really dumb questions... I just started to learn and so... Any kind of suggestions (Good tutorials or courses) that can really help me working towards the…
Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren't character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me…
Hi all, I'm the Director of a new UK based video games recruitment company, High Score Recruitment. Our website is approaching completion but it seems a little plain. :( I'm wanting to add some games related art work to the site. Sooooo...I wondered if anybody was willing to allow their images to be shown on our site? This…
I've been looking at my projects too much lately to the point where I don't know what to think of them anymore and I would love to get some feedback on the quality and presentation. I am aware that my Portfolio is rather small and doesn't scream "Hey, I want to become an Environment Artist" at the moment - just curious…
Hello guys I starting to modeling props for my project and i bit stuck with problem which im personally called "middle point problem". I.e.: 1. im afraid to make model polycount too low and lose some details, and 2. same time im afraid to rize polycount with no sense. Thats leads me to modeling stuff which are still not…
Hi all! I recently picked up a personal project I started back when I was still in school, which was a little too ambitious at the time. This amazing concept art made by RiotPenguin got me so excited!! Concept by the amazingly skilled RiotPenguin^ This is the sculpt I used for baking and retopo Lowpoly (13.3k tris, still a…
The rpg I've been working on with friends for xna has been going semi-well, we're still prototyping in a simpler hobbyist game making program at the moment, but I'm kind of on the fence on how i want to do the graphics. Our first experiment with 3d didn't go well over the summer, most of the problems seemed to stem from…
Hey there iam in the beginning of starting my website and reel which will be an ongoing process till summer. So i got about 5 months to get a reel that is tailored to environment art. To increase the chance of landing a job at some point i would like to get as much feedback and crits as i can. ... List of planed changes:…