Really interesting discussion here, and I'd totally agree. We have a feature (currently in alpha), that supports Multiplayer Blender. A user can click on an blender compatible asset in the platform, and it launches a blender session within the browser. Multiple users can join this same session to collaborate together. Some…
7:. You work out what to do based on texel density which is directly connected to the size of the object and how you lay out UVs. If the object is too big to fit in a reasonable sized texture (2048*2048) then you need to think about tiling / UV tricks. It's fairly safe to assume that 1024 pixels = 1 metre for an FPS game.…
3-6 month contract. Start date September 2019 We are looking for an additional Junior level character artist with a passion for fantasy art for E4 series Dead Pixels SE02. You will be responsible for modeling and texturing AAA 3D characters form 2D artwork. The position is only open to UK/EU artist that can work in our…
Guys, I'm trying to help my girlfriend out with her demo reel rendering issue. She's got a camera pan and when rendering out the result in mental ray everything is flickery on the edges. I'm a still frame guy never rendered anything in motion before so hopefully someone can share their magic settings as she's right down to…
Hey Polycount! I feel a little silly asking for help with such a seemingly trivial problem, but here goes. I have created a lens flare that uses a separate MI (material instance) for each respective lens flare sprite. Everything was working fine until I started assigning the MIs to MI actors. For the first two MIs I had no…
I've begun working on a piece based on a lovely bit of concept art from Pavel Elagin. Go check out his site! There are a few things that I really like about this concept. The colors are saturated but not overpowering, and in general everything is quite readable and clear even if it's not necessarily super detailed. I was…
I couldn't really come up with a clear title for this topic, and its probably not a feature because its a pretty weird idea, but I think it would be pretty useful in some cases. Basically what I mean by the title, is: Is it possible to select a number of objects (all segments of a modular building/road/wall etc), then find…
Hey guys, Girlfriend (hereafter "Julie") and I built an LCD touchscreen last weekend! We followed the example at this website. (Mad props are hereby given to Drew Northcott for creating the aforementioned site.) Basically, we dismantled a 12x12 Intuos2 and a 15" lcd, and then sandwiched their guts together to make a lovely…
Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
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