The only real fix would be to not require it at points like that, or make it so you don't fall and restart when it misinterprets the control. That, or code it to set that direction as a priority. That, or just don't require it to be a timed ordeal. I think the urgency, also added stress of completing that maneuver.
I cannot play alot of consoles game myself as I cannot stand anything under 30-45 FPS. Call me PC spoiled but I'm excited about a console that can produce higher FPS but at the same time this will put alot of stress of devs
Hmm, everyone at my work who has used the fix has had no further problems. We're all using pre 8000 series Geforces as well. Maybe we're not stressing it the same way as you Mop...what're you doing that's so special? ;P
One of the problems is that the reference is not really a side view Hope this could help (I made it very angular to stress the facial planes - obviously that would be smoothed out a little) : You need to get these bone planes right first, then, smooth things out. Good luck!
"I wants, flys ins, on a dragons!" Yeah, would be cool to get the mesh under 700 tris, but I wouldn't stress too much about it. I'm sure Pickles' hair would chew through some polys too if you were to model him.
Brad - the game was done at work, but unrelated to whats going on Ruz - I definitely don't envy the stress that comes with the freelance lifestyle Mechadus - sorry to hear you are in the same boat, this is happening more and more often. Of course there are also a lot of people in far worse situations.
[ Looking for 3D Artists - Environments and props, or characters ] High Priority - Game Art is looking for 3D freelancers to bolster our ranks. We are in need of serious 3D game artists with skills. You will be working with our art manager/art director. So please know what you are doing. Deadlines are deadlines, we have…
Hey polycount, Let's talk about design principles that goes beyond tools. What do I mean with ''design principles'' Principles like stress concentration and how it affects design decisions. https://en.wikipedia.org/wiki/Stress_concentration I got this information from Mike Hill. I want to learn more. Feel free to share…
Hello, Does anyone know any software where I can easily stress test some basic shapes? I am modelling in 3dsmax, but I don't think the MassFX simulation is that reliable. (I know it's a more engineering question, but I thought someone here can help) For example this piece which will be made of wood, if it will stand or…
one thing you are probably doing already is making a lot of models for practice. put all of them on the big 3d stores. don't stress about the quality being perfect, just get them done and on the stores. Over time this will help offset the cost of your software.