Happy about any thoughts, feedback and comments! Looking to slowly start moving into characters, possibly animation further down the line. These are all box modelled (not comfortable with sculpting workflow yet) and handpainted in PS (Substance doesn't give me quite the same level of control for this type of work).
Oh sure, you can throw as many triangles as you want at a mesh to make something pretty! But what happens when you're limited to how many triangles you can use?
Think you're up for the Challenge? Then this forum is for you!
Good day ! I am currently working on some assets for a mobile platform game. I have just finished texturing the main character and I wanted to ask you guys for some advice... What should I change or what was done wrong.One more thing I want to mention is that the character will be seen pretty much from up top so I thought…
I believe your strongest piece is your Broken Castle, because it demonstrates you can take your high poly props into sculpting. But I think it's haphazard to apply with what you have right now. For starters, you have both character art and environment art. It's always advised to focus on one discipline as both require high…
So.. EE3 is out and did not do as well as I had hoped initially. I'm over it now and am in the process of doing some long overdue updates to my portfolio(that should be in the next couple weeks). I thought I'd post some of the units I did as I get them cleaned up and rendered. Here's one group shot of some units I am…
Well, the work in your portfolio is very basic at best I'd say. Nothing demonstrating complex shapes, ideas, or anything. It really does look like you sat down for a week with a "Maya/Max fundimentals" books and did some tutorials. Your choice of subject matter seems random & screams "coursework" not something youre…
Hey guys! A couple of months back I tried to do some hand painted textures on a character and now I'm back with a new one from the same series of concepts (by Marko Djurdjevic for parasytic moon). This time around I did a sculpt, baked some normals and occlusion, lights etc. to get me going and then painted the face,…
Hey guys, so I'm preparing a demo reel for Siggraph this year (anyone going?) and I hit a bit of a snag. I don't think I'll be able to bring my Stalker model to a fully finished state by Saturday morning, so I'm thinking of cutting it and just using some of the the things I've got on my website. The thing is, I would like…