Hi Friends! I'm trying to copy this simple material network but I'm just not able to get the same results as this guy here in this video: https://www.youtube.com/watch?v=gOdTrIB5te0&feature=youtu.be&t=12m16s BEFORE YOU ASK: This guy refuses to help by disabling the comment function below the video and having t his in its…
Hey everyone, I'm preparing my models for an interview and was wondering what's the best way to render in Maya for characters? I like what my models look like with default lighting turned off, is there a way to do this for rendering? Also I've tried AO, but I get an error: // Error: [MentalRay Baking Setup]:…
Thank you so much for your opinion and information! I appreciate that. Coz is so difficult learn all that stuff on your own. And the idea for the set was like a parasite bug who feed with pain and sorrow's victims until he met QOP and they became the perfect couple!
Hey guys, I'm currently doing bone driven facial rigs for a few characters and I was wondering if it was possible to copy the Set Driven keys (that I use for my GUI) from one character to another with a similar bone setup? Obviously this wouldn't give me a perfect result since the characters are different, but I was…
Greetings, is there a way to save the "Grid Size" Settings within the Unwrap UVW in 3Ds Max? It keeps resetting every time I open up another Unwrap UVW. I have saved my settings using "Save current settings as default", but that doesn't seem to keep my customized Grid Size. I am using the latest version of Max 2017. I have…
this is an error message i get when trying to bake a normal map with my highpoly modle (over 110k polies). i have searched on google, funilly no info about this message. anybody got an idea why i cant bake my normal map ?
I don't have the plugin. I can get it and report back but the thing is, I don't want SP to look more like TB, I want it the other way around... the normals are not intense enough in TB for my liking. Thanks for the reply though, makes sense I suppose. I fixed the issue by exporting the normals separately, getting them into…
hello im trying to find a way to set the world position of a object, to a absolute value, even after it;s transformations have been frozen. from the GUI it;s easy enough, to just use the input field in the top right corner set to absolute mode, the problem is doing it from script. i tried xform -a -ws -t 0 0 0; and move -a…
Square Axe-2138 Tri's Round Axe-2226 Tri's Mallet-1718 Tri's Sword-1866 Tri's Finished and textured, I am going to try to bump map them now :'(. These are for Oblivion, and ummm yeah. 1. Flatshaded 2. Wire Frame 3. 4. 5. All of the textures are on 512x512's and could probably all be put on one 1024x1024, I was just feeling…