Hey guys,
I'm currently doing bone driven facial rigs for a few characters and I was wondering if it was possible to copy the Set Driven keys (that I use for my GUI) from one character to another with a similar bone setup? Obviously this wouldn't give me a perfect result since the characters are different, but I was wondering if this could give me a baseline to work off of so I don't have to start from zero for each character.
Oh and another thing: I have some animation on one of the characters where the helm opens and closes that I would like to turn into a slider in my GUI as well. Is there a way to turn animation into a control slider (is that a word?) using Set Driven keys like I have for the rest of the facial rig? To the extent of my (very limited) knowledge, you can't do Set Driven keys with animation on the bones, so I was wondering if there was another way or a workaround.
I'm working in Maya 2012.
Thanks in advance!
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Its been a while since I dug into this stuff but to answer your second question about sliders: I would use sdk's sure. I remember having some luck with the component editor for that kind of thing. If I remember right, open component editor, select master (x-y-z) in left column, selct slave(x-y-z) in right column. and link or wire them. I'm sorry dude, been a minute. I'll look into this more and give a write up if no one else has responded.
That said, I'm not sure what you mean by selecting a master and slave in the component editor, though.
I'll get back here soon with a solution to the multiple skeleton sdk problem. Maybe someone else will chime in between now and then...