Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
Hi. I created blog a while ago to share my thoughts and experiences from game dev and 3d graphic. I was wondering if I could ask you for your opinion. Address is - http://www.3djunior.com/ You could check out second article about "Industry Standard". I was wondering what do you think about those kind of blogs? Do you think…
Hello, I've been trying to learn Maya for a couple of days now and I've ran into a problem. I'm following a tutorial from Digital Tutors. I've created three shapes using NURBS, but when I go to 'Surfaces' and press LOFT to generate the geometry I get lots of quads, but the tutorial has almost none. I've taken a screen shot…
I am working on a way to materialize Low resolution 3d poly-models and i need programs that can possibly take a 3d model, fill it up with triangles or other straight lines (or show the ones already in it), and calculate the corners in these triangles. I'd would like to adjust the resolution or something, so I can kinda…
the type of fence is high security one, the actual brand which makes this type of mesh is called ExMesh. I actually adjusted the the size of the mesh so it would be better suited to the square shape of the low poly so I can repeat pattern it in unity. I realised while baking, it was the side of the model facing the low…
Hey, I'm the TD for my third year short film group and we are doing a story based around having knitted characters. In one point of the plot progression, one of the main character (who is knitted) starts to unravel. So basically I have to design a mesh and a rig that allows for the character to be animated normally and to…
Hey guys, anyone here knows how to get a clean bake for my normal maps? I cant seem to bake them maybe due to the normal ray calculations doesnt hit the mesh to cause these artifacts? Im not sure how to go around this. Any help would be appreciated.
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hi, I have scene that hard to manage is there some way I can it make it faster in EditorViewport? Like you have in unreal like low settings or unlit. Thanks