OK, here is what's been giving me a headache: I like to transfer geometry between ZBrush and MODO and make great use of creases and Dynamic Subdiv in ZBrush to keep my geometry nice and clean. I know that OBJ doesn't retain creasing information, so I use FBX as an exchange format. However, it seems that I'm only able to…
Hi all. I was wondering if there was a way to unify the length of all selected edges in the screenshot in maya 2018. Maybe there is a script capable of doing that? Google didnt tell me much.
Hello. I'm having hard times with hard surface modelling. At the picture, thick edges need to be preserved when smoothing, so I added extra loops. The problem is that I don't know how to resolve the upper intersection neatly. Currently there is a little pinching. Any ideas?
Hey-yall. Recently our studio has be cranking on particle fx- and a big part of that has been making fx sheets. Something that would help out our mipping greatly is the ability to pad the pixels on the alpha mapped edges with pixels of the same color. anyone know anything?
Hi guys, I might have dream that but I was pretty sure there was a way to turn edges on a object automatically with 3DS instead of having to do it by hand. Any help ? Thanks ! :o )
Hello Sorry, recently i have been having an issue with normal maps, they are displaying hte edges of the low poly model, why is this happening? I didnt have this issue before [IMG][/img]
Hello! I used a high poly and a low poly model and exported them both from maya into xnormal to get a normal and an AO, and got this. Anyone know how to get rid of the black edges?