Hey guys I would like to share the hand painted skybox and some other environment assets I did for Mar'Aree, Argus. a zone in WoW 7.3. For 3D panoramic shots and videos please visit my Artstation: https://www.artstation.com/artwork/5go9J Critiques and feedbacks are welcome! Thanks!
Hi! I'm a 3D Modeler specializing in Low Poly assets and accessories. I just finished these Crystal Turquoise Wings and they are ready for your game. I work fast, keep my models optimized, and I'm looking for freelance opportunities. Here is a preview of my work in the image. * Payment: PayPal (USD) * Contact: Send me a…
Hey everyone, I'm new to posting on the forum so I hope this is the right section for this. Please tell me if I am wrong. So I'll just jump right on in here, I'm currently working on a dissertation piece for my final year at university, and I would like to ask if anyone would be willing to explain the general workflow they…
Hey everyone, here's my first post, I'm finally brave enough to get some real criticisms for my work. :# I'm fairly new to 3D art and I'm hoping for some advice on how to get better at it! Without any further ado here's a palm tree asset I've been working on. The main thing I'm trying to figure out is the odd shading going…
Hey guys. This is my first attempt at an asset like this. I've never done a vehicle, or anything this complex and of such a high poly count before. That said, I am totally open to some feedback. Critique is welcome, especially if it's something I can use to improve. My assignment for class was to take a vehicle and add an…
Hello, I'm having trouble with UE4 and 3ds Max, I'm creating an animation which involves 2 assets - some boxes and a grabbing machine. I exported the boxes as fbx with animation and tangents and binormals checked and then imported it into UE4 using the skeleton system provided by my lecturers but for some reason one of the…
Nico2 video ( a japanese youtube equivalent website) just released new 3d viewer feature powered by unity, it allows its user to upload their 3d asset with custom animation and lighting. http://3dnchu.com/archives/niconi-solid-start/ but not sure if you can view it without account ..
And this is a hero asset how? Your going to have a really hard time producing the temple, the rock and the tree in a single 1024 texture and in 8000 triangles. Unless I'm completely misunderstanding and what you are doing now is the base? I guess a 'hero asset' is very loose though... Well best of luck and the concept you…
I have a dangling lamp. It's skinned and rigged with bones. I imported it as a skeletal mesh into UDK. I created a physics asset it for it and also a physical material. I want the object to sway back and forth subtlety. I cant seem to be able to do it though. This has been driving me crazy. :poly127:
Hi guys, I've been working in the gaming industry for quite a while and I would like to discover a bit more the VFX / movie world. I looked for tutorials and stuff but I still have a few questions. What would be a classic pipleine for a high-quality assets ? Do you still use a Low-poly and High poly mesh and then use a…