Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…
First off, Apologys for my spelling, Dyslexic, but I am using a spell checker J Anyway straight to the point. This is my final hand in Project of a Chinese inspired courtyard. It is also my first ever Environment. Ive been shy putting up my work as I didnt think I rely had the skill level to match the giants out hear.…
Hello Poly Count, I am starting a level in UDK and I still need a lot of work to get up to the quality that I see from so many of you here. I figured I need some dust type particles for the cave collapse at the beginning as well as the fact that I need to probably fix my textures on the cliff walls to make it look right. I…
Hello Polycount people. Hopingone of you might be able to assist me. I am currently in the middle of a game level building / testing project, and I would like to use UDK's gamestats system to generate heat maps for some play test sessions I've got lined up All I've been able to fathom so far is how to get the browser…
Hey guys, I didn't post here while I was working on this. For my final project I tackled a game level and was inspired to make it in UDK. I based this off Age Of Conan and soon to be released Skyrim. This was designed as a possible addition to one of these games. Realtime Viewport Realtime screen grab:…
Hello I hope this finds yall well. I have a question about position based materials in UDK. I have seen the information on player position based materials but I am looking for something a little different. Is it possible for an UDK material to get the location of an object (let's say a plane), then sample said material…
I am currently in the last year of my games design course and currently working on my Final Year Project. For this i have decided to texture assets acquired off the internet. I will then compile these in 'UDK'. After that i will need create a lighting system with a 'Film Noir' style. The final product that is required is…
Hey guys I have some questions about character creation in UDK and I was wondering if any of you talented artists could help me answer them, I am currently attempting to create a character for UDK with an emphasis on realistic skin and hair, I am interested to know of other peoples workflow's and as to how they achieve…
Can I add a question to this thread, and I don't mean to hijack. I also have a building that I need to export from 3DS Max, that requires multiple different materials in UDK, is there anyway I can export just the ONE .ase, and have all the seperate objects within this .ase file have material slots available to me in UDK?…
Ok, so I was happily working away at my university work yesterday, when someone reminded me that the submission for the Blitz Openday is MONDAY. I really really want to submit some work, so have been frantically working since last night and all of today to come up with something. I apologise if all this is horrendous. My…