So yeah. I want unlimited instances of material dependent surface damage plastered over my level at runtime and I want it to be free(ish) This probably rules out traditional polygon decals (unless there's a magic buffer someone knows about? ) so my thoughts turn to ways of passing damage location information to shaders and…
hey mate, just found ur thread :) just wanted to say that i actualy rly liked ur first axeshape before the rework, it had that rly fency and massive blade part that fits great to axe. ofc the crit from the other guys is absolutly right so, the details on the handle are too filigran and soft for axe and the colors dont rly…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Cool character! The first thing I notice with the lip
sync is that it's a little late. When you scrub your animation with
audio in Maya it can be deceiving. You'll see things before you hear
them, since light moves faster than sound, so don't be afraid to move
the keys a frame or two earlier than you might expect. F55-70…
Hello. I would like to ask You for Your help with my animating problem. I do not know much about animating so i really don't know how I should google it. I am looking for a way to animate big amout of objects with some delay. I have many cubes. In frame 1 I want to move cube "A" by 1 unit. In frame 2 I want to move cube…
Hello @Noren ! Thank you for your feedback! ^.^ Yea.. I am a bit conflicted on the texel density across all the current models as well. I will revisit this once I have a bit more furniture to see what shall be the common ground. (Do advice if this course of action is not proper or doomed to fail) The table wouldn't be…
I'm currently working on a project for my animation class where I have to have a biped run through an obstacle course. I'm partway through and realized I my biped started off too far to one side. I need to slide him over at the start, and in all the following frames but I'm not sure of a way to do it other then by…
Thanks for the feedback guys! For the goblin, it was a very quick topology to do some practice texturing. I think for a low res in game model the orc is fine, worse case scenario I can go in and add some edge loops around the lower lip. But I was happy with the topology and poly count =) I should have stated that the orc…
Edit: ran searches for 3do, ndo, and ddo, found the folder hidden in users/public. nvm my dumbness :P As it says in the title, i installed the Quixel suite using the Open Beta installer and ran it just after the install finished using the 'run now' prompt. in the process it opened PSCC and broke my pen flick panning…
Great work man, really liking where you are going with these. I feel though that you are cleaning up way too early before you get the motion as nice as it could be, and a ton of the animation looks like it has just been copy and pasted and moved instead of redrawing everything. I highly recommend drawing it over again when…